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- on prepareFrame
- global LOOPFRAME, BOARDPOS
- if not (LOOPFRAME = the frameLabel) then
- initialiseFrame()
- set the visible of sprite 15 to 0
- set the visible of sprite 16 to 0
- set the visible of sprite 14 to 0
- set the visible of sprite 55 to 0
- setScore()
- setBoardPos()
- unLoad()
- end if
- end
-
- on enterFrame
- global GAMESDONE, score, BOMBRATE
- set vis to the visible of sprite 13
- set the visible of sprite 13 to not vis
- set the visible of sprite 15 to not vis
- set the visible of sprite 16 to vis
- if the movieTime of sprite 54 > (the duration of sprite(54) - 3600) then
- blowUp()
- end if
- checkRollOvers()
- end
-
- on exitFrame
- go(the frame)
- end
-
- on blowUp
- go("blow up")
- updateStage()
- end
-